The cocos windows game contest just finished, congrats to all the contestors!
Since it has been made clear that no submissionlist of all contest entries will be posted, I thought this is a nice opportunity to show of your submission if you are proud to show it to the world!
I am also curious about the people behind the game, if you can provide some information about yourself. E.g. where are you from, are you a company or an individual, what motivates you to develop games etc.
Let me start of:
Me and my mate @tomjodh submitted our game after 2.5 years of work. We both had our regular jobs during the day and the game we submitted was developed in our spare time.
By day I am a software architect, mainly working on enterprise Windows Server environments with applications developed in Microsoft.NET. Tom works as a construction worker and is responsible for the design and animations. My job was the coding. Learning c++ from scatch and getting used to the framework we saw the cocos development environment mature. We started with version 2.0.3 using cocosbuilder as ui editor. We ended using cocos2dx v3.6 using cocostudio 1.6 and 2.12beta.
We both have worked on and struggled with the gameplay coming to this result.
Our main focus was android development, however when the windows game contest was announced we decided to step up our game a little to be able to make the deadline for the contest.
At this time, it’s only on win phone 8.1, but maybe i’ll port to Android/Ios later (if it works out great, i hopes ). Besides, anyone know how to integrate ads to win phone game??
BTW, is there any criterias for adding my game to cocos2d-x show case??
My game is a puzzle game. You get points by solving the puzzle and by other various “light” action elements.
In the WP8 version it is a single player but the plan for the iOS and Android versions is multiplayer with IAP. If the SDKBOX gets WP8 IAP I will add that to this version also.
The game started out in cocos2d-x JS (Code IDE) for iOS but I changed it over to c++ to create the windows phone version. I just figured that adding multiplayer and other backend connections would be easier in c++.
Looks great! Will download and install the game tonight. You have a warning on the store that it can’t be played with older apple devices, hope it works on my Lumia. I’ll let you know.