Cocos Studio tutorial focused on multiresolution and assets?

Is there any good article/video on that?
I looked over Sonar Learning videos related:


http://www.youtube.com/watch?v=CH9Ct4R0nBM and others their videos, thanks for sharing it.
But I wanted to know if there abililty to build workflow similar to CocosBuilder, when you have design resolution and can design all ui in one manner and then use content scale factor and paths to assets to be able to run app on any supported device/screen size?
I mean not creating specific assets and designing specific csb files for each resolution, but design UI using one predefined and use this design for any other supported resolution with just switching assets folders with different resolutions like it done here: http://monosnap.com/image/Zig28o3F1roBhvmtPnEUTmbse8Qp48
(I’ve used to use 4x, 2x and 1x scale, for example 4x for retina-like displays, 2x for non-retina ipad and retina iPhone and 1x for old iphones etc).

@SonarSystems

Have you seen our other videos?

Yes, may be I’ve missed something.
Can you point me to that video?

The question actually is how to avoid creation of multiple csb files for each resolution

We don’t have that ATM but will be doing a new multi res series.

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any news about multiresolution in cocos studio?