Hi,
I’m trying to run the default Helloworld javascript project on an android device. But I’m getting the following error “Connect to android runtime error, Please check that whether the runtime is started.”
I can see the runtime on my device displaying the IP address. I tried Remote debugging and it gives me this error “Connect to runtime 192.168.0.100:6050 error, please start runtime manually first or reconfiguration Target IP.”
Hi Honghui,
I restarted my Android device and cocos IDE. I’m still facing the same problem. I tried running on a different device but I got the same error. I’m attaching some screenshots if it helps. Thanks.
Hi,
I’m experiencing the same problem. I’m running cocos2d-x-3.2 (lua) with cocos-code-ide-win64-1.0.0-rc1.
Trying to get everything up and running was some trouble (I couldn’t find a clear and consistent windows 7 / android install tutorial that was up to date) but I think it’s oke now.
The problem that I have now is that when I create a new helloworld project, immediately debug it on windows, it’s oke. It runs.
When I try to debug it to my android device however, it gives me the errors of the OP. When I try to build/package the project it gives other errors.
Any updated solution to this? I have same error as op, checked in terminal using adb that my device is detected, ended other adb processes running, and still get the same error message. On top of that i updated my usb driver for android sdk. Running out of ideas