Simplify the process of implementing external frameworks in to your Game/Project, with this detailed guide: http://bit.ly/1JSLGz3
No longer will you struggle and now you can spend more time on the important aspects, actually creating your Games.
Frameworks this guide covers:
Google Play Services (Android)
Facebook (iOS and Android)
Twitter (iOS and Android)
AdMob (iOS and Android)
iAds (iOS)
RevMob (iOS and Android)
Chartboost (iOS and Android)
Gamecenter (iOS)
MoPub (iOS and Android)
Plus we have much more planned for the future.
Great work.
I have one question for you guys, suppose
I am using GooglePlayServices in my project than will my game work in visual studio with neglecting Google play cpp source?
SonarCocosHelper::GooglePlayServices::signIn();
Or i have to put macros to work in win32 like below
Let me confirm what you are asking, are you saying if you were to create a game which automatically signed into Google Play, it would sign in on Android. But on Windows it wouldn’t sign in but the game wouldn’t crash or anything, so you don’t need to do anything. We hope we correctly understood your question.
We found Game Center more popular on iOS and Google Play more popular for Android. But we are open to changing it for the future based on the communities feedback.
Have you seen our setup videos for the different frameworks?
The Sonar Cocos Helper allows you to integrate other ad networks, we will be implementing MoPub in the future along with other networks but our plans for now are to look into migrating the Helper to Cocos2d-JS.
Also we will be creating a video to show you how to integrate external frameworks.
Ad network mediation is something we are looking into for the future but at the moment there is no specific functionality for it within the Sonar Cocos Helper but as it is open source you could implement your own.
Yes I have seen your setup videos, for the moment I only added Admob for Android and it was an easy success
When I said: “it could be very interesting to make a video where you explain all the files you have created for implementing one framework.”, I mean you can explain in detail what functions are called at each stage of the process (and why). In this way, newbies like me can modify your project if they want to add things (or just if they want to understand what is happening).
However, if you will be creating a video to show how to integrate external frameworks, this may be sufficient to understand what is happening.
Thanks again for all your tutorials!!!
(and I’m waiting for the video to show how to integrate external frameworks )
The cocos helper is amazing, saved lots of time in integrating various frameworks, and the tutorials are also great and too the point…Thanks a lot from the cocos2d-x community…