Here is a video for Setting Up MoPub for iOS for Cocos2d-JS http://bit.ly/1Bh5bBf
Sneak peek into the UI plugin audio toggle for the Cocos Helper
Vungle video tutorial for Cocos2d-JS iOS
AdColony video tutorials for Cocos2d-JS iOS
Hello, as I’m using the twitter plugin, it’s simply do an ACTION_SEND on android, which not only twitter client but also many other applications pop up. please could you use the method described as this answer : http://stackoverflow.com/a/21186753
It is more eligant than simply share to system intent.
great i just tested Vungle ,but do u have Callback on vungle ,to know if the user did finsh watching the video with no skip ?
I just solved the callback, by firing function on the JNIResults
Could you show us a screenshot of the problem/concern please.
Great to hear you have solved it
Working on it but no ETA atm.
Updated, download the latest code from GitHub
More Cocos2d-JS Helper videos for Android:
- Google Play Services - http://bit.ly/1JvpgEy
- Google Analytics - http://bit.ly/1U8dZjm
- MoPub - http://bit.ly/1It8Rl6
- Vungle - http://bit.ly/1LDejDb
- AdColony - http://bit.ly/1C9FEuP
Hello,
I really like the framework, it’s easy do use and nice documentation.
But I have a question about facebook. I’m trying to use the standalone facebook plugin with all api supported but I see AppActivity extens SonarSystemActivity and the standalone facebook plugin also wants to extend AppActivity. Since java is no multiinheritance how I can use both plugins?
Thanks.
Yh should be ok
so what class should AppActivity Extend?
I will hand this over to my Java guy.
I don’t get any sign in when running the helper on an iPad Mini 2. I added SonarCocosHelper::IOS::Setup();
and SonarCocosHelper::GameCenter::signIn();
but no sign-in screen or acknowledgement shows up. Then when I try to open a leaderboard nothing happens.
@SonarSystems I followed the instructions from the video tutorials, can you point me to what might be wrong?
Have you tried other devices via the simulator?