Not ATM but something we have put on our list to consider for the future.
What is the biggest desired feature you want for Cocos2d-x/Cocos2d-JS?
Profit?
- Google Play features on iOS(Leaderboards etc.) as an alternative to Game Center
- Cloud Saves
- Challenges and quests
- Multiplayer
No I was just wondering whether u posted right image of the banner as I am still seeing this cropped one
I mean why I am not able to see the left side!
Thats weird, it doesnt crop for us, try another browser.
All sounds really good, we will take a look into it.
AdColony and Vungle are now available in Cocos Helper thanks to the immense efforts the community is providing, can be downloaded at the regular place aka GitHub https://github.com/SonarSystems/Cocos-Helper
Videos for C++ coming tomorrow and JavaScript coming soon.
More plugins on the way such as Flurry and in-app purchases
Here are the C++ videos for Vungle and AdColony for iOS
Vungle: http://bit.ly/1F5swAV
AdColony: http://bit.ly/1JFelJm
Android videos coming very soon along with the JavaScript counterparts
Thank you. Now everything I use, I can find in Cocos Helper.
Can I use Admob + AdColony + Vungle in the same app ? Is there any kind of conflict ?
Thank you for all your help.
No conflict use till your hearts content.
FYI if there is any conflict we aim to resolve it
Also are you using Cocos2d-x or Cocos2d-JS?
AdMob video tutorial now available for Cocos2d-JS iOS, Android coming very soon
Hi,
Iâve added Cocos Helper - Google Analytics to my game. (What a time saver!!!)
Now I want to count the time that user spent in my game.
I can start the count when the first scene appears on the screen but I have a problem where to stop the count (in the code) when a user leaves the game.
Will the AppDelegate destructor be the good place to stop the counter and send event to GoogleAnalytics?
Yh that should be all good
More videos for Cocos2d-JS Helper
- Chartboost | iOS - http://bit.ly/1f4xHMB
- Setting Up A Project | Android - http://bit.ly/1Td21EI
- Setting Up Twitter | Android - http://bit.ly/1JMbvlO
- Setting Up Facebook | Android - http://bit.ly/1GgQopl
- Setting Up AdMob | Android - http://bit.ly/1QOkMKy
More videos for Cocos2d-x Helper
- Setting Up Vungle | iOS - http://bit.ly/1B4Ofym
- Setting Up AdColony | Android - http://bit.ly/1JHthYX
The âsubmitScoreâ is working ok, on Galaxy S3 mini,
But the game is aborting when calling âsubmitScoreâ in this device:
Samsung Galaxy Tab S - Android version 5.0.2
The âshowLeaderboardâ is working ok.
LogCat:
JNI DETECTED ERROR IN APPLICATION: the return type of CallStaticIntMethodV does not match void sonar.systems.framework.SonarFrameworkFunctions.submitScore(java.lang.String, long) in call to CallStaticIntMethodV from void org.cocos2dx.lib.Cocos2dxRenderer.nativeRender() âGLThread 24884â prio=5 tid=13 Runnable
| group=âmainâ sCount=0 dsCount=0 obj=0x12c05a60 self=0xaece8c00
| sysTid=19504 nice=-11 cgrp=apps sched=0/0 handle=0xaec77000
| state=R schedstat=( 7193103141 680228498 6599 ) utm=559 stm=160 core=1 HZ=100
| stack=0xaeefe000-0xaef00000 stackSize=1036KB
| held mutexes= âmutator lockâ(shared held)
native: #00 pc 00004c58 /system/lib/libbacktrace_libc++.so (UnwindCurrent::Unwind(unsigned int, ucontext*)+23)
native: #01 pc 000034c1 /system/lib/libbacktrace_libc++.so (Backtrace::Unwind(unsigned int, ucontext*)+8)
native: #02 pc 0025c965 /system/lib/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits >&, int, char const*, art::mirror::ArtMethod*)+84)
native: #03 pc 0023fc83 /system/lib/libart.so (art::Thread::Dump(std::__1::basic_ostream<char, std::__1::char_traits >&) const+162)
native: #04 pc 000b316d /system/lib/libart.so (art::JniAbort(char const*, char const*)+620)
native: #05 pc 000b389d /system/lib/libart.so (art::JniAbortF(char const*, char const*, âŚ)+68)
native: #06 pc 000b46d9 /system/lib/libart.so (art::ScopedCheck::CheckSig(_jmethodID*, char const*, bool) (.constprop.131)+284)
native: #07 pc 000bdaa5 /system/lib/libart.so (art::CheckJNI::CallStaticIntMethodV(_JNIEnv*, _jclass*, _jmethodID*, std::__va_list)+72)
native: #08 pc 000cde8d /data/app/com.Developer.Game-1/lib/arm/libcocos2dcpp.so (_JNIEnv::CallStaticIntMethod(_jclass*, _jmethodID*, âŚ)+18)
native: #09 pc 000ce0f9 /data/app/com.Developer.Game-1/lib/arm/libcocos2dcpp.so (JniHelpers::jniCommonVoidCall(char const*, char const*, char const*, long)+52)
native: #10 pc 000ce373 /data/app/com.Developer.Game-1/lib/arm/libcocos2dcpp.so (SonarCocosHelper::GooglePlayServices::submitScore(char const*, long)+14)
native: #11 pc 000cb507 /data/app/com.Developer.Game-1/lib/arm/libcocos2dcpp.so (presOver()+130)
.
.
.
Runtime abortingâŚ
I will pass this over to our Android dev
I found the error. The problem is in âJNIHelpers.cppâ
some functions: âjniCommonVoidCallâ are using âCallStaticIntMethodâ instead of âCallStaticVoidMethodâ
I changed here and now is Ok, in both Android versions.
I think this problem was masked in older versions of Android, and now generates this error. And the developers arenât seeing the problem because they are not testing on new version.
Thanks.
Cheers for this, I have let our Android guy know so he can look into solving this for future developers.