Cocos Helper - Add Chartboost, AdMob, Google Play etc easily With Video Tutorials With Free Skype Assistance

Ok, I’ll try it…

But the idea was to use the same file, to overwrite it with every capture done, in order to save some disk space. :slight_smile:

I know, lets see if this works then we can progress from here.

Nope, it’s a regular ad.

Maybe you know, how often they do refresh?

By default it’s 60 seconds,

Can it be changed? :slight_smile:

When you create an ad on AdMob you can change the refresh rate.

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I’ve set Admob to HelloCpp, using videos:

1: [Android] Setting Up A Project
6: [Android] Setting Up AdMob

After 1, everything is ok.
After 6, a receive the msg in App, when I try to open: “Unfortunately, HelloCpp has stopped.”

The codes for Admob are ok. I’ve already used them with AnySdk. Buy I would try Cocos Helper.

Cocos2d-x 3.5
Google_play_services_version 7327000

Have you compiled/built your project?

Does a fresh project work?

SOLVED.

The problem was the file SonarFrameworkSettings.java comes with “USE_MOPUB = true;” and I didn’t notice that.

When did you download it from GitHub?

I think 01/Jun/2015. The date of the file is 30/May/2015 6:21 AM

Can you check if its fixed on GitHub now if you were to download it please

Can you support SMART_BANNER for AdMob please?

We will look into it

:smiley:

Cocos2d-JS port has been released on GitHub, same location as before http://bit.ly/1DuRrRd

Videos will be coming very soon to guide you step by step through the process of implementing the helper for JavaScript.

Video to celebrate the Cocos2d-JS release of the Cocos Helper

Vungle and AdColony coming very soon to the Cocos Helper

It is now available on GitHub using the same link, videos coming very soon

Vungle and AdColony are available ?

No Vungle and AdColony are being tested locally. Very soon though.