You are welcome… God Bless…
Sincerely,
Sunday
Thanks for reporting this, can you show us how you are using the fadeIn with DB, or a simple demo will help too.
@TheChuckster thanks for the suggestion, I have feed it back to @minggo
Sorry we don’t guarantee APIs of scene graph nodes and render commands, Scene Graph Editbox have been refactored, so maybe show
have been removed. You can discuss your needs with @owen , I’m not sure what you are trying to do with your code
Hi @owen
Do you have any suggest for:
Hi,
Anyone know how to focus EditBox without setStayOnTop?
In version 1.3, i use
editbox.sgNode.renderCmd.show()
But in new version 1.4, this isn’t working. Does anyone have suggest?
Thanks
Hi, It’s a known issue of DragonBones runtime.
As I know, DragonBones team is developing the cpp runtime for DragonBones 5.0. Maybe the problem will be fixed in the new version. Thanks for your feedback!
It would be nice to have these problems acknowledged, they are issue created in 1.4 that currently create major problem in our game and prevent us from using 1.4 release.
Hi…,
when I set my framerate to 60, I get 120 in chrome and Firefox:
cc.game.setFrameRate( 60 );
Thanks
Mike
I tried this 2 preview plugins
They open a preview window from cocos creator but these are not integrated with the VS Code Editor Debugger so I cannot put in breakpoints or look at the console output in there.
I respond your event question and asked @zhangbin to give you some information about spine color/opacity
I found a bug in a new release
TiledMap looks weird right now
Collider bug?
Hmm, how to summon out sdkbox gui after downloading it from extension store ? There is no buttons in the menu but the zip is donwloaded and unzipped in the directory.
That’s awesome, thanks!
@abyssal_studio Do you have a repro project that reproduces the bug that you can send us?
If we could get the stack trace somehow, that’d be best. I glanced at
dragonbones/armature/Armature.cpp
, dragonbones/animation/Animation.cpp
, and dragonbones/animation/AnimationState.cpp
and there are tons of loops with erase
calls in them that could be dangerous.
I could very easily fix this for you in cocos2dx-lite
with a repro project.
I have made a smaller project for you: https://www.dropbox.com/s/p6o4u55898v6xoh/cocosCrash1-4.rar?dl=0
To test it, you just have to click somewhere in the scene, and it will crash (or maybe when you release the click, don’t remember, since I have come back to the 1.3.3 version)
Thanks for looking at it And sorry for my code if you have to look at it, it’s not a proper code
I will take a look this weekend. Should be an easy fix.