Cocos Creator roadmap questions

Hi,
I really enjoy working with Cocos Creator (way better than Unity) and have a couple of questions regarding the upcoming features.

  1. Are there any plans to implement a packager based on webpack instead of browserify, so it would be easy to add custom NPM packages (a Rreact.js way), plus it will make it easy to support multiple files with the same name.
  2. Are there any plans to implement native live watcher? so that on mobile device/simulator it will auto refresh when the JS bundle changes (like in react-native)
  3. Are there any plans to support lazy loading of scripts?
    4 Are there any plans to implement remote bundles and lazy load them when needed (which will bundle all dependencies like sprites, audios, scripts, etc…)

And one more thing, can you create a group in UserVoice so that developers could VOTE on most wanted features that are missing in CocosCreator.

Thanks.

With typescript:

  1. I am able to use npm install and right now actively use lodash for example
  2. When you run in browser, it auto rebuilds and reloads page if after changes you change window to cocos creator. It is semi-live as you need “alt+tab” to cocos creator +“alt-tab” to open browser with game

Yes we have the plan. Vote at: https://trello.com/c/uJPitF5z/116-compile-split-script-bundle-into-some-files(不合并所有-js-为一个大文件,便于热更)

Thanks, we’ll consider your proposal. Before that, you should debug/preview in browser. Vote at: https://trello.com/c/dzQ4wYcz/117-preview-auto-refresh-on-native-when-the-js-bundle-changes(脚本改变时原生平台热刷新)

Yes, the AssetBundle will support this. Vote at: https://trello.com/c/KRXfWpBO/84-resource-bundle-导出及动态加载资源包

Might supported by assetbundle.

August 2019: Cocos Creator 2019 Roadmap (updated August 2019)

Latest version: Cocos Creator 2021 and beyond!!