This page does not exist… see highlighted text:
I will check out the links that you mention and fix them.
You can deploy to a browser and iOS and Android.
You can ask any questions here and if I cannot answer them I will ask the engineering team for assistance.
Is this truly native, or a wrapped HTML/Web app?
You can build a truly native app with Cocos Creator, yes. The conversion from JS to C++ is done by JSB (http://www.cocos2d-x.org/docs/creator/manual/en/advanced-topics/jsb/JSB2.0-learning.html)
Thank you @bruno1308. After reading down through as much of that link as I could… my eyes glazed over, my brain (such as it is) headed for shadows and consciousness slipped away.
But, truth be told, I don’t care about Android.
So it turns out that this “importing assets” problem only occurs when I open a project type in Cocos Creator other than an “Examples” project. Not sure why, especially when an Empty Project or Hello World would not need to import hardly any assets.