I am sorry you feel this way and we hate to lose developers to other engines. This was my mistake. I had so many old documentation systems to re-map to our new uniform documentation. It wasn’t an easy task and I simple forgot a few URLs. I apologize for the inconvenience.
However, I want to say, publicly, that if you are not happy with Cocos2d-x or Cocos Creator and we cannot fix your issues in a timeframe that works for you, please do what is best for your development needs. When your needs are met, I can follow up with you and let you know. Perhaps you will be in a place to come back to us. If not, it is our fault for letting you down. We have made mistakes with removing products that our users depended on. We try to always make the best decisions we can. We haven’t had a good track record in 2017. This is being worked on. Our entire staff has weekly meetings (I just got out of this weeks) and one area we always talk about is a smoother experience for our developers. Every meeting. We are working to improve. I can honestly say that our staff is focused on doing better. I can say that without “smoke and mirrors”.
If you have complaints, please let me know so I can work to pass them to the correct folks to get them addressed.
Please continue to write games with or without our tools. Please don’t stop creating interesting content because we failed your expectations. The world needs games as an art form. Personal expression is important and expressing through games is what we try to let you all accomplish.