Dear TEAM
what do you advise as design pattern that fit the best coco2d-x game application ??
I have in mind state machine approach with asynch or synch event dispatching, or simplY a kind of MVC ???
any idea about the best path?
regards
david
ps :
interesting link
http://www.cems.uwe.ac.uk/~lrlang/CSharp/Handouts/Section6.pdf