I’m trying to achieve the following:
- image1 to be displayed until something happens. Eg bounding boxes intersects.
- Once bounding boxes intersects’ add image2, image3, image 4, image5 to animate and loop endlessly until it is off the screen by using runAction().
- Reuse the same sprite with image1 in another location on screen and wait for something to happen.
What I have done so far is I create a sprite which waits till bounding boxes intersects and the animates till off screen. I am having trouble with reusing the same sprite which displays image1 in another location because when I do a setPosition(), it only displays image2.
The only alternative I have found is to removeChild(sprite) and then add a sprite with image1 again.
Is there anyway to accomplish what I wanna do without having to removeChild and re adding?