I’ve set DispFixRot = 2, CCDirector::sharedDirector()-> to landscape, everything is ok. But after I resume my app from background my game canvas looks like it displayed in portrait mode, it is still landscape, but pictures scaled that they dont fit the screen size anymore (~ 2 times higher and 2 times more narrow).
Maybe I should set some parameters when getting to pause or back to resume, but seems like programm doesnt enter to AppDelegate::applicationDidEnterBackground() or AppDelegate::applicationWillEnterForeground() during this sleep and wake up.
I havent such a problems if set device screen orientation to portrait and CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationPortrait). after many sleep and resume app still looks like it should. And i think there is no such a thing in nokia e7, cant test on iOS…