I’ve set DispFixRot = 2, CCDirector::sharedDirector()-> to landscape, everything is ok. But after I resume my app from background my game canvas looks like it displayed in portrait mode, it is still landscape, but pictures scaled that they dont fit the screen size anymore (\~ 2 times higher and 2 times more narrow).
Maybe I should set some parameters when getting to pause or back to resume, but seems like programm doesnt enter to AppDelegate::applicationDidEnterBackground() or AppDelegate::applicationWillEnterForeground() during this sleep and wake up.
I havent such a problems if set device screen orientation to portrait and CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationPortrait). after many sleep and resume app still looks like it should. And i think there is no such a thing in nokia e7, cant test on iOS…