Hey, can someone else confirm this? A bit of a concern to me, I just submitted my game to Apple and I use CCUserDefaults, I don’t own an iPad 3 to test this on. This works fine on the latest simulator and 5.1 iOS.
Zhi - what version of Cocos2d-x are you using? What iOS version is the iPad 3? Can you confirm the code below (a really simple value save) doesn’t work?
CCUserDefault * saveFile = CCUserDefault::sharedUserDefault();
int iVolume = 50;
iVolume = saveFile->getIntegerForKey("sound_volume", 80);
Does the iVolume at least end up with the default value 80?
I’d rather not have to buy another \$500 iPad (I’ve spent enough time and money on Apple hardware already haha).