I tested a game incorporating ccTouchesMoved() event in the code and found out that the event isn’t called fast enough to keep up the changing touch-position from users.
My test is that I will move a sprite according to the current position of the touch from user.
Testing on cocos2d-x is fine, it can keep up but not for web. It seems I need to wait for user to stop the touching then sprite will change its position. I do think it’s a limit on browser to receive such intensive event.
Any idea on what might be the problem? Thanks ahead!