Tobias S wrote:
Does your sprite is in another sprite as a child? If yes, you should do sth like that:
No i have not made sprites the children of other sprites. But i did try your suggestion and XCode is giving me a “no member named ‘parent’ in ‘cocos2d::CCSprite’” error.
pearce wang wrote:
>I used to have the similar problem when I set wrong screen size. The app works fine on win 32, but failed on my handset.
>actually my handset screen size is 1280x768. after modify my code to
>the problem solves.
I do not believe i have the same issue. I am testing my app in the XCode simulator. I tried changing the design resolution to standard iPad and it didn’t do anything