CCSpriteSheetInternalOnly, how to call it in cocos2d-x

My cocos2d-x project use CCSpriteSheetInternalOnly class.
How can I port it to cocos2d-x?

Xcode makes an error below code…

CCSpriteSheetInternalOnly *spriteSheet;
CCSize frameSize;
spriteSheet = CCSpriteSheetInternalOnly::batchNodeWithFile:("hot-logo.png");
frameSize = CCSizeMake(100,100);