I had a CCSprite and add it to SpriteBatchNode like this
sprite = CCSprite::spriteWithSpriteFrameName(listBLockFrameName[“image.png”);
Then I get and modified it like this :
CCSprite* sprite = spriteBatch->getChildByTag(0);
sprite = CCSprite::initWithSpriteFrameName( “image2.png” );
Then it crash the game @@
Can someone explain it to me. Thanks for reading and sorry about my bad english.