Made a simple CCSprite extension where you can set a texture offset, which helps to do UV animation.
Only works with POT textures (power of two sizes, like 128x128 and so on)
Usage:
SpriteUV* bg=new SpriteUV; bg->initWithFile("grid.png"); //U=0 V=0.5 bg->setTextureOffset(ccp(0,0.5));
SpriteUV.zip (1.8 KB)