I’m having some problem with custom shaders when going back from background in android
I’ve created a custom shader and I added it to the shader cache with a name, it works fine, i’m using it to modify some colors in CCLabelBMFont. When i go back to background the shaders appears to be wrong, it is drawn like it is a default shader, but i checked labels in scene got the right shader.
To fix that problem i put a call in method
In that method I tried to make a reset to my shader and build it again but it appears that objects in the scene when i make a reset are drawn bad, and when i create the shader again they are not updated.
Do you know what i’m doing wrong?