I used CCRenderTexture for taking a snapshot,but CCRenderTexture::renderTextureWithWidthAndHeight always show assert dialog.
I found that ccglCheckFramebufferStatus returns 0x00003000, and don’t know what this error means.
RenderTexture test In TestCocos2dx project also failed in the same way, and I cannot find any information about this problem.
This problem occured on SDK 2.0.4 simulator.
Is there anybody facing the same problem?