I found two issues when Android sleep/resume for 3.2 rc0.
1) If I set clear color using cocos2d::Color4F(0, 0, 0, 0), the alpha channel is lost and so my game screen turns to BLACK. I use the following code
_particleLayer->setClearFlags(GL_COLOR_BUFFER_BIT); _particleLayer->setClearColor(cocos2d::Color4F(0, 0, 0, 0)); _particleLayer->setAutoDraw(true);
2) If I have setup DesignResolution (glview->setDesignResolutionSize with ResolutionPolicy::FIXED_WIDTH) in AppDelegate, the RenderTexture will lose the configuration after resume
Hopefully, someone please help as I am going to release my app soon