Hi, I’m using cocos2dx v3.5
I’m trying to understand how to use CCRenderTexture, in helloworld::init():
Sprite *ddd=Sprite::create("HelloWorld.png");
ddd->setPosition(Vec2(0,0));
this->addChild(ddd);
_rt = CCRenderTexture::create(1024,768);
_rt->retain();
_rt->beginWithClear(255, 255, 0, 255);
ddd->visit();
_rt->end();
CCSprite *rendered=CCSprite::createWithTexture(_rt->getSprite()->getTexture());
rendered->setPosition(ccp(visibleSize.width/2-(1200-1024)/2, visibleSize.height/2));
rendered->setOpacity(150);
this->addChild(rendered, 1000000);
the rendered image is flipped around y axis?
Am I doid something wrong?