CCRenderTexture corrupted after resume from call in Android

Hi all,

I’m using CCRenderTexture in my Android project for the main menu and whenever the app has been interrupted e.g. from an incoming call and after resume, CCRenderTexture will be corrupted. How do I restore CCRenderTexture properly during resume? I saw that there is a TextureCache class that helps to restore the loaded sprites correctly during resume but it does not apply to CCRenderTexture.

I’m using cocos2d-x v1.0 and debug with Samsung Galaxy S3 (Jellybean)

Thanks,
CG