Hello
are there any plans of having this class in cocos2d-x ? I have a scene where I need to start multiple emitters at the same time, and the performance drops. I think that this class from cocos2d-iphone would help me with the performance.
Thanks! Adrian
Yeap, we will implement it ASAP.
cocos2d-iphone 1.1 stable is required, before we upgrade and support CCParticleBatchNode.
Do you have an estimate when we can have this class in cocos2d-x ?
Thanks a lot for all for work Adrian
Minggo Zhang do you have a feature opened for this enhancement so I can track it ?
Thanks!