CCParticleBatchNode on cocos2d-x

Hello

are there any plans of having this class in cocos2d-x ?
I have a scene where I need to start multiple emitters at the same time, and the performance drops. I think that this class from cocos2d-iphone would help me with the performance.

Thanks!
Adrian

Yeap, we will implement it ASAP.

cocos2d-iphone 1.1 stable is required, before we upgrade and support CCParticleBatchNode.

Do you have an estimate when we can have this class in cocos2d-x ?

Thanks a lot for all for work :slight_smile:
Adrian

Minggo Zhang do you have a feature opened for this enhancement so I can track it ?

Thanks!