I used CCOrbitCamera to rotate the cards, and it works well in cocos2d-x 2.00, after i upgrade my cocos2d-x to 2.10beta3, part of the card will covered by the background when it rotate, see the pictures.
When I slow down the rotated speed, i found it performs like z-fighting, the part of cards which far from viewport will be covered by the background.
I tried reorder them, to make the card has a higher z-order.
I tried make the card as child of the background.
I tried make the card and the background as children of a same CCNode, and make the card has a higher z-order.
And, it will be ok if I set the background invisible. And it works well all the way in 2.00
Is that a bug or something else?