CCNodes hierarchy under CCSpriteBatchNode

CCNodes hierarchy under CCSpriteBatchNode
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I really like the CCNode hierarchy structure that it does all the translation and rotation transformation like a charm. However, I also want the power of using CCSpriteBatchNode that all sprites under the batch node will draw in a single call. I am wondering if I can add a CCNode structure (contains multiple children of CCNode (with CCSprite under it) and/or CCSprite (with the same texture but different part) into CCSpriteBatchNode.




I think I can just use CCSprite as the root node and solve the problem, thanks.