i have some problems in loading ccnode class that is made by cocosbuilder.
- create a ccb file, extend CCNode.
- add sprite and its animation.
if i load ccbi file as CCLayer subclass in xcode, its animation run correctly.
but if i load it as CCNode subclass, then its animation doesn’t run.
i have already analysis cocos2d-x source code. but i can’t fix my errors.
please help me!