I'm printing a text in my game using CCLabelTTF with a font name "ThinLinesandCurves.ttf". The designer is using the same font on adobe flash. The problem is that when the text is drawn using cocos2dx I get a different result than what the designer gives me on adobe flash.
Does it mean that kerning doesn't work on cocos2dx 2.2? but the documentations says that it does. Anyone got a similar problem?
I've uploaded two pictures showing the difference between cocos2dx and adobe flash. The kerning is clear when you look at the space between the letters "W" and "O".
Screen Shot 2014-01-31 at 1.34.45 PM.png (7.3 KB)
Screen Shot 2014-01-31 at 1.35.19 PM.png (7.7 KB)