I’m printing a text in my game using CCLabelTTF with a font name “ThinLinesandCurves.ttf”. The designer is using the same font on adobe flash. The problem is that when the text is drawn using cocos2dx I get a different result than what the designer gives me on adobe flash.
Does it mean that kerning doesn’t work on cocos2dx 2.2? but the documentations says that it does. Anyone got a similar problem?
I’ve uploaded two pictures showing the difference between cocos2dx and adobe flash. The kerning is clear when you look at the space between the letters “W” and “O”.