When i init the CCLabelBMFont using labelWithString, it doesn’t show right. I must call setString() again. I think it has some problems with init.
levelLabel = CCLabelBMFont::labelWithString(" “,”ITC_50.fnt“);levelLabel->setString(”LV.1AAAAAAAAAAAAAA");You can try to change the space amount.
ITC_50.fnt.zip (2.4 KB)
ITC_50.png (24.8 KB)
A bug in CCLabelBMFont::labelWithString is just fix in the last FridayBug #668, and the diff http://www.cocos2d-x.org/projects/cocos2d-x/repository/revisions/a84ba6d059275b5626a31005e929d40bfd2a875e/diff/cocos2dx/label\_nodes/CCLabelBMFont.cpp
But I’m not sure if this can help you.Which platform do you run the code,* iOS in RetinaMode?* iOS without RetinaMode?* Android with auto-scale enabled?* Android without auto-scale enabled?
hi walzer,I’m run in IOS Retina. My friend has the same problem with android, But i don’t know about auto-scale. I will try your fix, if have any problem I will tell you.
It’s mainly caused by
line492, fontChar~~>initWithBatchNode;which should bebq. fontChar~~>initWithBatchNodeRectInPixels(this, rect);
Wish you a good luck!
Yann ZhaoYou should not use CCLabelBMFont with ttf files. You should offer png file to CCLabelBMFont. ttf files work with CCLabelTTF.
It’s fixed. Thanks a lot.
I think Minggo misunderstand me.