I’m using CCDrawNode in my project, but there are some difference between cocos2d and cocos2d-x.
Attached file shows that just draw circle using following code.
CCDrawNode* dNode = CCDrawNode::create();
dNode->drawDot(ccp(1024/2, 768/2), 100, ccc4f(1.0, 0, 0, 1.0));
In cocos2d(Right Circle in attached file), it is very clear and antialiased circle but in cocos2d-x(Left Circle in attached file), it seems that Antialiasing parameter is not reflected in the circle.
They were also captured in IOS Simulator and also use cocos2d 2.1 version.
Is there any way to fix this problem?
circle.png (42.3 KB)