Hi everyone, I’m experiencing some issues while using CCClippingNode. The problem is that when a texture is used as a stencil, the borders where the image is clipping are looking blurry/pixelated. Please take a look at the attached image
CCSprite whiteSprite = CCSprite::create;
CCSpritestencil = CCSprite::create(“path/to/white.png”);
Is this wrong? Sorry, I’m following the code examples of Cocos2d-x since there are not much examples on CCClippingNode usage.