I’m trying to set up so set up a CSequence of actions to run on a sprite in one of my character classes.
The sequence is basically:- (Animation, CCCallFunc, Animation)
I’m getting errors and crashes when I include the CCCallFunc in the sequence.
To be clear on the structure of my code. I have a character class that contains its sprite (not derived) and a method it needs to call after the first animation has played and before the second animation starts.
BreathedIn = CCCallFunc::create((CCObject*)this, callfunc_selector(CCharacter::OnFinishBreathIn));
adding this to the sequence causes a crash.
Can anyone help with this?