I’m using CCArmature for animations, but I have a problem. I have about 100 animations using the same data. When I use this animations, my game got a lot of problems, because the game gets more than 100mb in memory. (same game using spriteframes animations only uses 22mb of memory)
It’s possible to have two CCArmature sharing the same data? (only changing index of the current animation), something similar to spritebatchnode.
This is a performance problem. And I think this problems is duplicated on cocos2d-x too.