Hi~!
Recently, I tried to use CCArmature for object animation instead of CCSprite…
When it comes to “CCSprite”, I used to use SetFlipX() function for Flipping Object sprite….
However, CCArmature instance does not have related things…
When I looked the Example “ArmatureScene.cpp”, I found “Cowboy” object uses “runAction and SetScaleTo()” that controls parameter… like runAction(CCScaleTo::create(0.5f, –0.5f, 0.5f));
But, we must called play() function after runAction…( it means I have to change current Animation… or save animation state…)
I have a problem, because I don’t want to change current Animation Action and… just want Flipping object……
Is there any function for just object Flipping in CCArmature ?