Hello.
We developed our game using cocos2d-x-3.14.1 engine. The game works perfect (stable 60 fps) on devices like iPhone 5 and similar Android devices. But the same native app, recreated in CC 2.0.2, shows very poor performance on same devices (20-25 fps). We profiled our game and discovered, that renderer works very slowly.
Can you help us solve the problem and suggest a solution to increase performance on native mobile platforms, because working in an editor is much more pleasant.
PS: Web desktop works great.
PSS: Web mobile works 2-2.5x faster than native app on this devices.
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Hi,
Did you find a solution for this? I’m seeing the same performance issue. Rendering is very slow on native ios app. Running the web mobile version is a lot faster on the same phone (iPhone 6s).
Yes, 1.9.x version is much quicker on native platforms.
I’m running a performance hit also. So i was looking a way to export cocos 2.1 as c++
1.9.x: Results of profiling showed that rendering is pretty quick actually. Slow parts are syncing of c++ and js node objects, especially, actions. I have a heavy 2d game with 5-15k vertexes and big amount of animations via actions.