I call:
CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
From one of my main layers and it doesn’t output anything.
I have COCOS2D_DEBUG = 2 in my preprocesser macros.
I call:
CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
From one of my main layers and it doesn’t output anything.
I have COCOS2D_DEBUG = 2 in my preprocesser macros.
Make sure you are setting that in the Android.mk file for the cocos2dx library, not just in your game library Android.mk file.