can't glue cocos2d-x object to cocosbuilder's object

`bool ZhuLayer::onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode) {

CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "_lbCurFloor", CCLabelTTF *,
                                this->_lbCurFloor);

_lbCurFloor->setString(“hhh”);;

// CCB_MEMBERVARIABLEASSIGNER_GLUE(this, “_bgMid”, CCSprite *,_bgMid1);
// _bgMid->setPosition(ccp(0,0));
return false;
}
`

the _lbCurFloor always null ,why???

and the class ZhuLayer is as follow:

`class ZhuLayer
: public cocos2d::CCLayer
, public cocos2d::extension::CCBSelectorResolver
, public cocos2d::extension::CCBMemberVariableAssigner
, public cocos2d::extension::CCNodeLoaderListener
{
public:
CCB_STATIC_NEW_AUTORELEASE_OBJECT_WITH_INIT_METHOD(ZhuLayer, create);

    ZhuLayer();
    virtual ~ZhuLayer();

    virtual cocos2d::SEL_MenuHandler onResolveCCBCCMenuItemSelector(cocos2d::CCObject * pTarget, cocos2d::CCString * pSelectorName);
    virtual cocos2d::extension::SEL_CCControlHandler onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, cocos2d::CCString * pSelectorName);
    virtual bool onAssignCCBMemberVariable(cocos2d::CCObject * pTarget, cocos2d::CCString * pMemberVariableName, cocos2d::CCNode * pNode);
    virtual void onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader);

    void gameLogic(float dt);

    void setBgStep(float t){_bgMoveStep = t;}

private:
CCSprite* _bgMid1;
CCSprite* _bgMid2;
CCLabelTTF *_lbCurFloor;
float _bgMoveStep;

};
`


3670D993-8E97-433A-905F-0A11233FC8C8.png (122.0 KB)