Every time I try to use a texture in a CCParticleSystem, I just get blurred circles. I’ve tried it using textures embedded in plists, texture files referenced from plists, and by using the particle systems in CCParticleExamples.js.
I’ve verified that sparkle.png does exist, and when I pass in an invalid path it throws an error.
Is there anything specific I need to do to enable this? I can see that it works fine in the JS tests, and as far as I can tell I’m not doing anything different from what that does.
Any advice / debugging tips will be greatly appreciated
(primarily testing in chrome on a mac, but I get the same behavior in safari)