I’m using Mac OS X 10.9.1 with Xcode 4.5, I downloaded cocos2d-x 3.0-beta and tried the steps pointed out in http://www.cocos2d-x.org/wiki/How_to_create_a_multi-platform_project_in_one_command_line. I can create the new project executing the create_project.py script, however, when I got to my project folder and open proj.ios_mac/HelloWorld-3.0.xcodeproj with Xcode and try to compile the game, it throws me this error (check the attached image):
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/c++/v1/utility:241:64: No member named ‘value’ in ‘std::__1::is_nothrow_copy_constructiblecocos2d::Value’
I’ve tried to compile by hand with no success, actually I don’t know how to compile with Xcode. I make it work in Linux but it’s my first time developing for OS X and I couldn’t succeed.
Any suggestion?
Captura de pantalla 2014-01-21 a la(s) 16.23.40.png (274.3 KB)