I’m developing a game for iOS called Monster Genius.
I’ve two sprite sheets created with TexturePacker and i’m loading them with CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(“SpriteSheetName.plist”, “SpriteSheetName.png”); .
In simulator everything runs OK, all images load perfectly and i can show them in the proper way. But when i build the game for device some images from spritesheet does not display correctly.
Most weired is that, some ones just crash by EXEC_BAD_ACESS and others fires a pop up with a message that cannot load.
I really dont understand why, because other sprites from the same spritesheet loads and displays OK.
I already search on google about this but i found only awsers for Win(32 and Metro) and Android.
Sorry if i’m did a mistake and i’m polluting the forum but i’m really confused with this error!
Thanks a lot!