cocos2d-x can use boost at android?? windows
Boost is too large to be integrated in the cocos2d-x.
If you can compile it successfully on android, of course you can use it.
How to compile boost libraries on android:
manual taken from https://github.com/donbright/android_hello_boost
Most of boost modules are independent, are template based head file, no library need to be included.
But some platform specific modules, like thread, socket, you have to build it in each platform
and include the corresponding library, but it is still independent.