In sample code
cpp-tests, there is a
UIVideoPlayer sample in android platform.
I change the video's position to (0,0) and even add a layer(or a sprite) overlapped on it, the video just can't be covered any way(video playing is fine), even the FPS and the vertex count info are the same.
Is it normal? Nothing can overlaps the video? If not, how can I overlap my sprite(or layer) on it?