Hi everyone,
I decided to start a campaign to fund the book for Cocos2d-x. I am promoting the campaign at Indiegogo. More information can be found at http://igg.me/at/BookCocos2d-x/x/6787396
The content of the book will be the following
1.Introduction to Cocos2d-x
- What is Cocos2d-x
- What is new on Cocos2d-x version 3.0
2.Getting Started with Cocos2d-x
- Installing Cocos2d-x
- Configuration for Mac OS X
- Configuration for iOS on Mac OS X
- Configuration for Android on Mac OS X
- Configuration for Microsoft Windows 7
- Configuration for Android on Microsoft Windows 7
3.Tool and other stuff
- Graphics Tools
- Sprite sheets and Physics
- Audio
- Layout
- Animation
- Utilities
4.Sprites and Effects
- Sprites, Actions and Animations
- More Animations – Skeletal Animatio
- Particle System
5.Simple Game Loop
- Scheduler and Timer Callback
- Touch Event
- Simple Collision Detection
6.Multiple Scenes and Multiple Layers
- Menu, Game and Configuration Scene
- Background, Foreground and Controller Layer
7.Sound Effects and Music
- Introduction to CocosDenshion
- Adding Sound Effects and Music
- Controlling Volume
8.Game Layout
- Scrolling
- Parallax Effect
- Building the Game Layout
9.Physics Engines and Cocos2d-x
- Introduction to Box2D
- Introduction to Chipmunk
- Merging Physics with Sprites
- Moving a Physic Body
- Collision Detection
10.Saving Game Data
- Using Configuration Files
- Using SQLite3
11.Mobile App Monetization
- In App Purchase
- Advertising with Google AdSense
- Advertising with RevMob Mobile Ad Network
12.Social Network
- Leaderboard and Achievements
- Multiplayer Games
13.CocoStudio
- UI Editor
- Animation Editor
- Data Cruncher
- Scene Editor
I appreciate all the support from everyone to make this project become true.
More information can be found here here
Thanks a lot for reading