Hello again everyone.
I’m looking for a way for object pooling in C++ api, I’ve implemented a Pool class with generics in C++, while I’m working with other frameworks but since cocos2d-x has some automatic ownership management I’m confused with it.
Then I passed by JS api, and there is a Pool class over there, I’m wondering why C++ api doesn’t has one?
And since I need that functionality, what are the proper steps to implement it in C++ api with cocos’s ownership handling mechanism?
Thank you.