I will try to make a loader for cocos2d x.
From what I saw the map format for the editor is not so complex as the tmx format from cocos2d. For example it does not support base64 encryption.
Also I will need a few hints:
~~use as base for tiles CCSpriteSheet in order to use an Atlas texture and rotate,scale position real time~~> is a good idea ?
~~when cocos2d x will upgrade to 0.99.5 CCSpriteSheet will be transformed in CCSpriteBatchNode ? what are the difference ?
~~I need a hint to a code sample to load images from Atlas texture
-Can I use Tinyml and still be portable on Iphone in order to keep the compatibility with indielib?