Can I use cocos2d-x to develop games for iOS in C++?
I have developed many games in different languages but I’m having a hard time learning obj-c. It just feels so different to everything else and I really can’t see any point with the syntax.
If it’s possible, are there any drawbacks to use cocos2d-x instead of cocos2d-iphone?
Yes, one of the objectives of cocos2d-x is to allow the game development using C++ language.
At the moment I’m writing you can use it to develop for iOS, Android, Bada, Blackberry Playbook, Windows, Mac and Linux (the last three just for ease development)
@Emmanuel AFAIK You can develop for theses platform.
At the moment these platforms are intended to easy your development effort so you shouldn’t use it for commercial release (but I’m pretty sure in the future these platforms will be stable enough to let us release commercial programs).