Hi,
I am using cocos 2dx for windows phone. I am using “didAccelerated” in my demo game but it is unable to fire the event when device is being rotated and moved.
I don’t know why this is happening.
Could there be any reason?
Hi,
I am using cocos 2dx for windows phone. I am using “didAccelerated” in my demo game but it is unable to fire the event when device is being rotated and moved.
I don’t know why this is happening.
Could there be any reason?
Did you call this->setAccelerometerEnabled(true);
Adam Reed wrote:
Did you call this->setAccelerometerEnabled(true);
Yes I called the same but still not working.