We want to develop a multiplatform game (Android & iPhone & Win32) using Cocos2d-x. Our first step will be the creation of a CMake script to generate all the build scripts for those platforms.
We have a simple test running on Win32, but we are experiencing some problems trying to generate build scripts for iPhone platform. The thing is that we need to build only cocos2d-x libraries (libCocosDenshion, libCocos2d, libChipmunk, etc), but ONLY the libraries. So we don’t want to run “install-templates-xcode” script, because we are generating the building scripts from CMake.
The problem is that we can’t see any xcode script to build just the libraries, as we can see on Win32 platform.